What Is the Impact of a High or Low FOV in Rust?
#Rust console calculator Pc
This innovative input device could be an advantage for FPS games on PC and console. The more I can see at a given point in time, the better it allows me to make more informed decisions about the situation.Īs a result, having a larger Field of View generally equates to better performance in the game for me.įun Fact for Hardcore Gamers only: Masakari is currently intensively testing the Azeron Gaming Keypad. That is, if I play a video game with my naked eyes, I would have an advantage over someone using binoculars because I could gather more information about my surroundings than they could.įield of View is significant in first-person shooter games because it determines which opponents I can see and thus interact with.
Likewise, it varies from one device to another.įor example, the combined Field of View of both human eyes is 200 to 220°, whereas that of regular binoculars is 120°. The field of view is subjective in that it differs for each type of creature. If an object in Rust is closer to me, I need a larger angle to see it entirely than if I am far away from it while observing the same thing.įor example, if I need to see an object of 51 cm located at a distance of 26 cm from my eye, I need a FOV of 90°, whereas if I need to see the same object from 60 cm away, my FOV has to be 46°. In other words, Field of View refers to whatever I can see in front of me. What Is the Field of View (FOV) and Why Does It Matter for Rust?Īt any given time, my Field of View (FOV) is the area that I can observe with my naked eyes or by using a device.